EILISH LAMBRECHTSEN
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Project: Outer Wilds    Developer: Mobius Digital    Publisher: Annapurna  

Working as a 3D Environment Artist since Summer 2017.

Worked as a Producer on Outer Wilds from Spring 2018 to Spring 2019.

Released - May 20th 2019
Platforms: XBOX One and Epic Launcher

https://www.outerwilds.com/
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Project: Hover Boat     Spring 2017
Concept by Victorin Ripert
https://www.artstation.com/artwork/m0D41
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Project: Tirtiflat - The Liquor Store     Winter 2016
Concept by Alexandre "Zedig" Diboine :
http://alexandrediboine.tumblr.com/
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Project: World Development     Spring 2017
Props that I’ve made themed around various characters from Motiga’s: Gigantic.
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Project:  3D Plantscapes     Spring 2017
A project for gathering my thoughts and exploring different techniques for creating foliage in games.
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Project: The Lost Child House - Turn Around     Fall 2016
The piece focuses on the story of a mother who has lost her child before she had met them.
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Project: Akuma no mori: Forest level 5     Summer 2016

Trailer for our student project at the IGAD, a department of NHTV Breda, NL.
This is a prototype completed over the course of eight weeks completed in Summer of 2016.

Credits:
Eilish Lambrechtsen - Environment Art / Creator
Zoe Nicole Smith - Character Artist / Textures
Bogdan Dumitriu - Level Design / QA
Thomas van den Ingh - Level Design / Programming
Martijn Dijksen - Level Design / Tool Maker
Kyle Valentin - Rigging / Animation
Zach Lunte - Sound Design / Music

Download Here:
https://ghosty-eilish.itch.io/akuma-no-mori
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Project: Akuma no mori: Village     Fall 2015 - Spring 2015
A project that has branched over to many smaller assignments. Includes a short level in Unity as visual development.
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