Brittle Hollow and Hollow's Lantern
For the game Outer Wilds, I acted as an environment artist on the geode planet Brittle Hollow.
I am largely responsible for placing rocks in the Hanging City, Old Settlement, Crossroads, Quantum Path and the barren spaces everywhere in-between. My tasks included terrain creation, collision / mesh optimization, asset placement, and plant kit creation.
Volcanic Moon:
I was tasked with creating the terrain mesh of the Volcanic moon. The main goal was to create interesting landmarks in the terrain and the active lava of the moon lowered. My responsibility included creating its materials, mesh creation, and vertex painting.
I am largely responsible for placing rocks in the Hanging City, Old Settlement, Crossroads, Quantum Path and the barren spaces everywhere in-between. My tasks included terrain creation, collision / mesh optimization, asset placement, and plant kit creation.
Volcanic Moon:
I was tasked with creating the terrain mesh of the Volcanic moon. The main goal was to create interesting landmarks in the terrain and the active lava of the moon lowered. My responsibility included creating its materials, mesh creation, and vertex painting.