Project: The Lost Child House - Turn Around Fall 2016 The piece focuses on the story of a mother who has lost her child before she had met them.
Project: World Development Spring 2017 Props that I’ve made themed around various characters from Motiga’s: Gigantic.
Project: 3D Plantscapes Spring 2017 A project for gathering my thoughts and exploring different techniques for creating foliage in games.
Project: Akuma no mori: Forest level 5 Summer 2016
Trailer for our student project at the IGAD, a department of NHTV Breda, NL. This is a prototype completed over the course of eight weeks completed in Summer of 2016.
Credits: Eilish Lambrechtsen - Environment Art / Creator Zoe Nicole Smith - Character Artist / Textures Bogdan Dumitriu - Level Design / QA Thomas van den Ingh - Level Design / Programming Martijn Dijksen - Level Design / Tool Maker Kyle Valentin - Rigging / Animation Zach Lunte - Sound Design / Music
Project: Akuma no mori: Village Fall 2015 - Spring 2015 A project that has branched over to many smaller assignments. Includes a short level in Unity as visual development.